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Component: CA-VE
Component Name: SAP Visual Enterprise
Description: When a model is created as a polygon mesh using a 3D modeler, uv coordinates can be generated for each vertex in the mesh. As 3D models are created as hollow shells, UV coordinates are the 2D positions moving on that shell.
Key Concepts: UV coordinates are a type of coordinate system used in SAP Visual Enterprise (CA-VE) to define the position of a 3D object in a 3D space. UV coordinates are composed of two values, U and V, which represent the X and Y axes of the 3D space. The origin point of the UV coordinate system is located at the center of the 3D object. How to use it: UV coordinates can be used to define the position of a 3D object in a 3D space. To do this, you must first determine the origin point of the UV coordinate system. This is typically located at the center of the 3D object. Once you have determined the origin point, you can then use U and V values to define the position of the 3D object in relation to the origin point. Tips & Tricks: When using UV coordinates, it is important to remember that U and V values are relative to the origin point. This means that if you move the origin point, all U and V values will also be adjusted accordingly. Additionally, it is important to note that U and V values are not absolute values; they are relative to each other and can be adjusted as needed. Related Information: For more information on UV coordinates and how they are used in SAP Visual Enterprise (CA-VE), please refer to SAP’s official documentation on UV coordinates. Additionally, there are many tutorials available online that provide step-by-step instructions on how to use UV coordinates in CA-VE.